TY - BOOK ED - Alvestad, Karl ED - Houghton, Robert PY - 2021 DA - 2021// TI - Middle ages in modern culture: history and authenticity in contemporary medievalism T3 - New Directions in Medieval Studies ET - First edition PB - Bloomsbury CY - London [England] KW - Medievalism KW - Social aspects KW - Middle Ages in popular culture KW - Middle Ages in motion pictures KW - Middle Ages on television KW - Literary studies: classical, early & medieval AB - Introduction: Accuracy and Authenticity, Karl Alvestad (University of South-Eastern Norway, Norway) and Robert Houghton (University of Winchester, UK) -- Part I. Defining and Claiming Accuracy and Authenticity -- 1. 'History is Our Playground': Accuracy, Authenticity and Historical Media, Andrew Elliot (University of Lincoln, UK) -- 2. The 'Accurate' Deeds of our Fathers: The Changing Narrative of the Foundation of Norway, Karl Alvestad (University of South-Eastern Norway, Norway) -- 3. Medieval Objects in Modern Buildings: Medievalism, Family Identities and Critical Heritage Studies, Linsey Hunter (University of the Highlands and Islands, UK) -- 4. Where do the 'White Middle Ages' Come From? Helen Young (University of Sydney, Australia) -- 5. Modding History: Games Culture and the Constitution of the Authentic/Accurate, Adam Chapman (University of Gothenburg, Sweden) -- Part II. Exploring and Perpetuating (In)Accuracy and (In)Authenticity -- 6. Symbol or Falsehood? The Evolution of the Image of Wallace's Two-Handed Sword, Laura Harrison (University of Edinburgh, UK) -- 7. Authenticity and the Depiction of Medieval Medicine and Science in Modern Film and Television, April Harper (SUNY Oneonta, USA) -- 8. Audience Receptions of the Medieval on the Small and Silver Screen, Sian Beavers (Open University, UK) -- 9. ''Tis But a Scratch': Medieval Martial Arts in Modern Media, Jacob Deacon (University of Leeds, UK) -- 10. Absent Mothers: The Feminized 'Dark Ages' in Modern Board and Card Game Cultures, Daisy Black (University of Wolverhampton, UK) -- Part III. Creating Accuracy and Authenticity -- 11. The Tourist Gaze the 'Medieval' Landscape, Megan Arnott (Western Michigan University, USA) -- 12. Playing at the Crossroads of Religion and Law: Historical Milieu and Context in 'Lost & Found', Owen Gottleib (Rochester Institute of Technology, USA) -- 13. Playing Modding for 'Realism' and 'Accuracy' in Skyrim, Victoria Cooper (University of Leeds, UK) -- 14. Playing the Taskscapes: Representing Medieval Life through Video Games Technologies, Juan Hiriart (Salford University, UK). SN - 9781350167452 UR - https://doi.org/10.5040/9781350167452?locatt=label:secondary_bloomsburyCollections UR - https://doi.org/10.5040/9781350167452 DO - 10.5040/9781350167452?locatt=label:secondary_bloomsburyCollections DO - 10.5040/9781350167452 LA - English N1 - edited by Karl Alvestad and Robert Houghton ID - 1775824136 ER -