<?xml version="1.0" encoding="UTF-8"?>
<mods xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://www.loc.gov/mods/v3" version="3.8" xsi:schemaLocation="http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-8.xsd">
  <titleInfo>
    <title>Simulation and digital game-based learning in software engineering education</title>
    <subTitle>an integrated approach to learn software engineering methods</subTitle>
  </titleInfo>
  <name type="personal" usage="primary">
    <namePart>Pieper, Jöran</namePart>
    <namePart type="date">1975-</namePart>
    <role>
      <roleTerm type="text">VerfasserIn</roleTerm>
    </role>
    <role>
      <roleTerm authority="marcrelator" type="code">aut</roleTerm>
    </role>
  </name>
  <name type="personal">
    <namePart>Forbrig, Peter</namePart>
    <namePart type="date">1954-</namePart>
    <role>
      <roleTerm type="text">GutachterIn</roleTerm>
    </role>
    <role>
      <roleTerm authority="marcrelator" type="code">oth</roleTerm>
    </role>
  </name>
  <name type="personal">
    <namePart>Goedicke, Michael</namePart>
    <role>
      <roleTerm type="text">GutachterIn</roleTerm>
    </role>
    <role>
      <roleTerm authority="marcrelator" type="code">oth</roleTerm>
    </role>
  </name>
  <name type="personal">
    <namePart>Lüth, Oliver Andreas</namePart>
    <role>
      <roleTerm type="text">GutachterIn</roleTerm>
    </role>
    <role>
      <roleTerm authority="marcrelator" type="code">oth</roleTerm>
    </role>
  </name>
  <name type="corporate">
    <namePart>Universität Rostock</namePart>
    <role>
      <roleTerm type="text">Grad verleihende Institution</roleTerm>
    </role>
    <role>
      <roleTerm authority="marcrelator" type="code">dgg</roleTerm>
    </role>
  </name>
  <name type="corporate">
    <namePart>Universität Rostock</namePart>
    <namePart>Fakultät für Informatik und Elektrotechnik</namePart>
    <role>
      <roleTerm type="text">Grad verleihende Institution</roleTerm>
    </role>
    <role>
      <roleTerm authority="marcrelator" type="code">dgg</roleTerm>
    </role>
  </name>
  <typeOfResource>text</typeOfResource>
  <genre authority="marcgt">theses</genre>
  <genre authority="rdacontent">Text</genre>
  <genre authority="gnd-content">Hochschulschrift</genre>
  <originInfo>
    <place>
      <placeTerm type="code" authority="marccountry">gw</placeTerm>
    </place>
    <dateIssued encoding="marc">2016</dateIssued>
    <issuance>monographic</issuance>
    <place>
      <placeTerm type="code" authority="iso3166">XA-DE</placeTerm>
    </place>
  </originInfo>
  <originInfo eventType="publication">
    <place>
      <placeTerm type="text">Rostock</placeTerm>
    </place>
    <agent>
      <namePart>Universität</namePart>
      <role>
        <roleTerm>publisher</roleTerm>
      </role>
    </agent>
    <dateIssued>2016</dateIssued>
  </originInfo>
  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
  </language>
  <physicalDescription>
    <form authority="marccategory">electronic resource</form>
    <form authority="marcsmd">remote</form>
    <form type="media" authority="rdamedia">Computermedien</form>
    <form type="carrier" authority="rdacarrier">Online-Ressource</form>
    <extent>1 Online-Ressource</extent>
  </physicalDescription>
  <abstract type="Summary">The Integrated Approach proposed in this thesis introduces students to Software Engineering (SE) methods demanded by industry and curriculum guidelines. To increase the transferability of competencies (knowledge, skill, and attitudes) gained, the generalist SEMAT Essence approach gets utilized. The Integrated Approach, deeply grounded in learning theories, integrates tools, learning games, and activities into phases, each addressing its respective learning objectives and building upon each other. The evaluation of a case study conducted with students indicates the utility of the approach.&lt;eng&gt;</abstract>
  <note type="statement of responsibility">vorgelegt von: Jöran Pieper</note>
  <note type="thesis">Dissertation Universität Rostock 2017</note>
  <classification authority="ddc">004</classification>
  <classification authority="rvk">ST 230</classification>
  <classification authority="rvk">AL 40450</classification>
  <classification authority="bkl">54.04</classification>
  <location>
    <url displayLabel="Volltext" usage="primary display" note="kostenfrei">http://rosdok.uni-rostock.de/resolve/urn/urn:nbn:de:gbv:28-diss2017-0156-9</url>
  </location>
  <relatedItem type="otherFormat" otherType="Erscheint auch als" displayLabel="Erscheint auch als">
    <titleInfo>
      <title>Simulation and digital game-based learning in software engineering education</title>
    </titleInfo>
    <originInfo>
      <publisher>Rostock : Universität, 2016</publisher>
    </originInfo>
    <physicalDescription>
      <form>xxiii, 388 Seiten</form>
    </physicalDescription>
    <note>Druck-Ausgabe</note>
    <identifier type="local">(DE-627)1005129797</identifier>
    <name>
      <namePart>Pieper, Jöran, 1975 - </namePart>
    </name>
  </relatedItem>
  <identifier type="urn">urn:nbn:de:gbv:28-diss2017-0156-9</identifier>
  <identifier type="oclc">1012742984</identifier>
  <recordInfo>
    <descriptionStandard>rda</descriptionStandard>
    <recordContentSource authority="marcorg">DE-627</recordContentSource>
    <recordCreationDate encoding="marc">171123</recordCreationDate>
    <recordIdentifier source="DE-627">1005468362</recordIdentifier>
    <recordChangeDate encoding="iso8601">20251224T210559.0</recordChangeDate>
    <recordOrigin>Converted from MARCXML to MODS version 3.8 using MARC21slim2MODS3-8_XSLT1-0.xsl
				(Revision 1.174 20250328)</recordOrigin>
    <languageOfCataloging>
      <languageTerm authority="iso639-2b" type="code">ger</languageTerm>
    </languageOfCataloging>
  </recordInfo>
</mods>
