@Book{1775824136, editor="Alvestad, Karl and Houghton, Robert", title="Middle ages in modern culture: history and authenticity in contemporary medievalism", series="New Directions in Medieval Studies", year="2021", edition="First edition", publisher="Bloomsbury", address="London [England]", keywords="Medievalism; Social aspects; Middle Ages in popular culture; Middle Ages in motion pictures; Middle Ages on television; Literary studies: classical, early {\&} medieval", abstract="Introduction: Accuracy and Authenticity, Karl Alvestad (University of South-Eastern Norway, Norway) and Robert Houghton (University of Winchester, UK) -- Part I. Defining and Claiming Accuracy and Authenticity -- 1. 'History is Our Playground': Accuracy, Authenticity and Historical Media, Andrew Elliot (University of Lincoln, UK) -- 2. The 'Accurate' Deeds of our Fathers: The Changing Narrative of the Foundation of Norway, Karl Alvestad (University of South-Eastern Norway, Norway) -- 3. Medieval Objects in Modern Buildings: Medievalism, Family Identities and Critical Heritage Studies, Linsey Hunter (University of the Highlands and Islands, UK) -- 4. Where do the 'White Middle Ages' Come From? Helen Young (University of Sydney, Australia) -- 5. Modding History: Games Culture and the Constitution of the Authentic/Accurate, Adam Chapman (University of Gothenburg, Sweden) -- Part II. Exploring and Perpetuating (In)Accuracy and (In)Authenticity -- 6. Symbol or Falsehood? The Evolution of the Image of Wallace's Two-Handed Sword, Laura Harrison (University of Edinburgh, UK) -- 7. Authenticity and the Depiction of Medieval Medicine and Science in Modern Film and Television, April Harper (SUNY Oneonta, USA) -- 8. Audience Receptions of the Medieval on the Small and Silver Screen, Sian Beavers (Open University, UK) -- 9. ''Tis But a Scratch': Medieval Martial Arts in Modern Media, Jacob Deacon (University of Leeds, UK) -- 10. Absent Mothers: The Feminized 'Dark Ages' in Modern Board and Card Game Cultures, Daisy Black (University of Wolverhampton, UK) -- Part III. Creating Accuracy and Authenticity -- 11. The Tourist Gaze the 'Medieval' Landscape, Megan Arnott (Western Michigan University, USA) -- 12. Playing at the Crossroads of Religion and Law: Historical Milieu and Context in 'Lost {\&} Found', Owen Gottleib (Rochester Institute of Technology, USA) -- 13. Playing Modding for 'Realism' and 'Accuracy' in Skyrim, Victoria Cooper (University of Leeds, UK) -- 14. Playing the Taskscapes: Representing Medieval Life through Video Games Technologies, Juan Hiriart (Salford University, UK).", note="edited by Karl Alvestad and Robert Houghton", note="Includes bibliographical references and index", note="Also published in print.", note="Also published in print", note="Mode of access: World Wide Web.", isbn="9781350167452", doi="10.5040/9781350167452?locatt=label:secondary_bloomsburyCollections", url="https://doi.org/10.5040/9781350167452?locatt=label:secondary_bloomsburyCollections", url="https://doi.org/10.5040/9781350167452", language="English" }